TriPeaks is a fast, sequence-driven solitaire built around three overlapping pyramids and a single 52-card deck. You clear pyramid cards by matching them one rank above or below the top of the waste — suits don't matter. Our exhaustive solver cleared 97% of 10,000 random deals under the rules played here. That is a ceiling for perfect play, not a human win rate, but it is why TriPeaks feels generous while still rewarding planning. Free in your browser, no sign-up. Works offline once the page has loaded.
Goal: remove all 28 pyramid cards by matching them ±1 rank from the top of the waste pile.
TriPeaks rewards sequences far more than individual cards. Most of your final score comes from one or two long streaks, not many short runs.
| Event | Points |
|---|---|
| Pyramid card cleared | 50 × current streak multiplier |
| Streak multiplier | Starts at 1, +1 per consecutive card, resets to 1 on stock draw |
| Peak cleared (×3) | +100 each |
| Game won | +1,000 |
| Card left in stock | −25 each |
A 10-card streak alone scores 50 + 100 + 150 + 200 + 250 + 300 + 350 + 400 + 450 + 500 = 2,750 points. Spread the same ten cards across five short streaks and you get 5 × (50 + 100) = 750 — less than a third. Streak management is the central skill.
TriPeaks is credited to Robert Hogue, a Microsoft developer who designed it in the late 1980s. It first reached a wide audience in Microsoft Entertainment Pack 3 (1991), the third instalment of the Windows games collection that also introduced FreeCell, SkiFree, and Chip's Challenge. The game stayed niche for two decades, then returned to mainstream Windows in the Microsoft Solitaire Collection bundled with Windows 8 in 2012, alongside Klondike, Spider, FreeCell, and Pyramid.
This TriPeaks runs in your browser — free, no download, no sign-up. Install as an app on your phone or computer; once installed it works offline. Unlimited undo, statistics, and a daily challenge that gives every player the same deal that day so you can compare times.
For deeper strategy and the full history of TriPeaks, see our TriPeaks guide.
No. Only rank matters. Any 6 plays on any 5 or any 7. Suits are purely cosmetic. The simplification is what lets sequences run as fast as they do — you only have to scan rank, not suit-and-rank.
Yes. TriPeaks treats the rank order as a loop: King–Ace–2 is legal in either direction. So King plays on Ace, and Ace plays on King. Without the wrap rule, edge ranks would dead-end too often and long streaks would be rare.
Each card you play scores 50 points × your current streak. The streak starts at 1 and increases by 1 with every consecutive pyramid card you clear. Drawing from stock resets it to 1. A 10-card streak therefore scores 50+100+150+...+500 = 2,750 points — far more than ten separate plays would.
Our exhaustive solver cleared 97.0% of 10,000 random deals under the rules played here: 9,704 deals, with none left undecided. That is a ceiling for perfect play with full lookahead, not a human win rate. The solver sees every face-down card before it moves; you do not, so expect to clear fewer.
TriPeaks is credited to Robert Hogue, who designed it in the late 1980s. It first reached a wide audience in Microsoft Entertainment Pack 3 (1991), then returned to mainstream Windows in the Microsoft Solitaire Collection that ships with Windows 8 and later.