2048 is a sliding-tile puzzle on a 4×4 grid. Slide all tiles in one of four directions; when two tiles of the same value collide, they merge into a tile with their sum. Start with 2s and 4s, work up through 8, 16, 32, 64, and on to the 2048 tile to win. Free in your browser, no sign-up. Works offline once the page has loaded.
Goal: create a tile with the value 2048 by merging matching tiles. After 2048 you can keep going for a higher score.
| Mode | Grid | Safety net | Best for |
|---|---|---|---|
| Classic | 4×4 | None | The original 2048 |
| Rescue | 4×4 | One Rescue Row per game | Players still learning corner strategy |
| Infinite | 6×6 | None | Pushing for 8192 and beyond |
The Rescue Row triggers when the grid fills with no available move. It inserts an empty row at the top and shifts every tile down by one. One per game.
Italian developer Gabriele Cirulli released 2048 as a free open-source web game in March 2014, built in a weekend as a personal project. He credited Threes! by Asher Vollmer and Greg Wohlwend (February 2014) and the earlier 1024 by Veewo Studio as direct inspirations. The 4×4 original remains the canonical version.
Three modes from the menu: Classic, Rescue, and 6×6 Infinite. Auto-save preserves in-progress games. Install it as an app from your browser menu to play offline.
By merging two 1024 tiles. To get there, you need two 512s, which means two pairs of 256s, and so on down. Since new tiles spawn as 2s (or occasionally 4s), reaching 2048 requires a long sequence of carefully ordered merges, usually 700–1000 moves.
Bottom-right and bottom-left are the most common choices. The corner doesn't matter mathematically — what matters is consistency. Pick one at the start of every game and never let your highest tile leave it. The pair of directions you favour (Down + Right, or Down + Left) follows from the corner.
On a 4×4 grid, the theoretical maximum is 131,072 (2¹⁷), but reaching it needs a perfect run with no wasted moves and no awkward spawns — vanishingly rare. 65,536 (2¹⁶) is the realistic ceiling for top players. On 6×6 Infinite, much higher tiles are reachable; the game just runs longer.
No. About 90% of new tiles are 2s; about 10% are 4s. The same probabilities ship in Cirulli's original 2014 release and in this version. The occasional 4 makes planning harder — you can't assume the next spawn will be a 2 and slot it accordingly.
Italian developer Gabriele Cirulli released 2048 as a free open-source web game in March 2014. He credited the iOS game Threes! (Asher Vollmer and Greg Wohlwend, February 2014) and the earlier 1024 (Veewo Studio) as direct inspirations. The game has been ported to dozens of platforms since.