Pyramid Solitaire is a single-deck patience built around a 28-card pyramid and a simple arithmetic rule: pairs of cards that add to 13 come off together. Aces count as 1, Jacks as 11, Queens as 12, and Kings as 13 — Kings clear alone. Pyramid has a reputation as a near-hopeless game, and under the classic one-pass rule it earns it. This version recycles the stock without limit, and that changes the odds completely: our exhaustive solver cleared 67.5% of 10,000 random deals under these rules, against about 5% under a strict one-pass rule. That is a ceiling for perfect play, not a human win rate. Free in your browser, no sign-up. Works offline once the page has loaded.
Goal: remove all 28 pyramid cards (and ideally the stock too) by pairing cards whose ranks add to 13.
| Pair | Ranks |
|---|---|
| 1 + 12 | Ace + Queen |
| 2 + 11 | 2 + Jack |
| 3 + 10 | 3 + 10 |
| 4 + 9 | 4 + 9 |
| 5 + 8 | 5 + 8 |
| 6 + 7 | 6 + 7 |
| 13 | King (alone) |
Memorising the six pair-rules turns most of the game into pattern recognition. Kings are free outs — clear them whenever they appear.
Pyramid Solitaire is one of the older patience games in the printed canon. It appears in Lady Adelaide Cadogan's Illustrated Games of Patience (1870s) under the name Pile of Twenty-Eight, with the same 28-card pyramid and the same pair-to-13 rule. It went mainstream when Microsoft included Pyramid in Microsoft Entertainment Pack 4 (1992) alongside Yukon, and again in the Microsoft Solitaire Collection bundled with Windows 8 (2012).
This Pyramid runs in your browser — free, no download, no sign-up. Install as an app on your phone or computer; once installed it works offline. Unlimited stock recycles, unlimited undo, statistics, and a daily challenge that gives every player the same deal that day so you can compare results.
No, but far more than Pyramid's reputation suggests. That reputation comes from the one-pass rule. This version recycles without limit, and that is a different game: under the rules played here, our exhaustive solver cleared 6,749 of 10,000 random deals, 67.5%, with none left undecided. Under a strict one-pass rule the same solver clears about 5%. Solvable is not won, though — the solver searches every branch before moving, so expect to clear far fewer by eye.
Because a King is worth 13 by itself, so it already meets the pair-to-13 rule with no partner needed. Mechanically this means Kings are free outs — they always come off when uncovered. There's no strategic reason to delay them.
No. Only the top card of the waste is in play. You can pair the top of the waste with any uncovered pyramid card, or pair two uncovered pyramid cards together. Two waste cards never pair directly because only one is exposed at a time.
As many times as you like. Published rules differ: one pass (Morehead & Mott-Smith, 1949); three passes (PySolFC, Microsoft Solitaire Collection). This version sets no limit: when the stock empties, a click sends the whole waste back. The order of the cards never changes, so what you have seen stays useful.
Pyramid is one of the older patience games — it appears in Lady Adelaide Cadogan's Illustrated Games of Patience (1870s) under the name Pile of Twenty-Eight. The modern audience came from Microsoft Entertainment Pack 4 in 1992 and the Microsoft Solitaire Collection that ships with Windows 8 and later.