00:00 Time
0 Moves
24 Stock
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Solvable?

Play Jungle Solitaire — The Gaps Grid Without the Suits

Jungle takes Blue Moon's board — four rows of fourteen, every card face up, four gaps to work with — and removes the suit from the fill rule. Any card one rank higher than the card to a gap's left will fit, whatever it is. That sounds like a gift and it is only half of one, because the win condition never changed: a row is finished only when it reads Ace to King in a single suit. So a row you can fill in seconds is very often a row you will have to pull apart again. Free in your browser, no sign-up.

How Do You Play Jungle?

Goal: make every row read Ace to King in a single suit.

Setup

Rules

Jungle Strategy

Legal moves are everywhere. Useful ones are not, and telling them apart is the entire game.

Jungle in the Gaps Family

Jungle is registered in the PySol Fan Club collection as a Blue Moon variant, and its class does two things: swap the row stack for one whose accept rule drops the suit comparison, and cut the redeals from two to one. Everything else — the four rows of fourteen, the Aces seated at the head of each row, the leftmost gap that takes an Ace — is inherited unchanged.

The pairing of a loosened build with an unchanged goal is a shape this catalogue keeps meeting. Black Widow lets any descending run travel in the Spider family while still demanding single-suit sets; KingCell builds suit-blind in FreeCell while its foundations still take suits. In each case the freedom is real and it does not shorten the game — it moves the difficulty from finding a move to choosing one.

For the strict version of this board, play Blue Moon. For the same grid with the rule loosened the other way — same suit, any higher rank — try Spaces and Aces. For the family's classic twelve-card rows with the Aces out of play entirely, play Gaps.

One honest note on difficulty. No published win rate for Jungle that we can find carries a method or a sample size, so this page quotes none. Structurally the loose fill and the single redeal pull against each other, and the result is a game that rarely stalls early and often cannot be finished.

Frequently asked questions

How is Jungle different from Blue Moon?

Two things. The fill rule ignores suit, so any card one rank higher than a gap's left neighbour fits; and you get one redeal instead of two. The grid, the seated Aces and the leftmost-gap rule are all Blue Moon's.

If suit does not matter, why is it still hard?

Because the win condition never changed. A row is finished only when it reads Ace to King in a single suit, so a row you filled quickly with four suits is a row you will have to take apart again.

What can fill a gap in the leftmost column?

An Ace, and nothing else. That slot has no left neighbour to match against, so the base rank is the only thing it accepts — exactly as in Blue Moon.

Why can't I fill some gaps?

A gap immediately to the right of another gap has no card to match against, and a gap to the right of a King has nothing above it. Both are dead until the slot to their left is filled.

How many redeals do I get?

One, and it is only offered when no move remains at all. Cards already seated in a run from their row's Ace stay put; everything else is gathered, shuffled and laid out again.

Are any cards hidden?

None. All 52 are face up from the start and nothing is random after the deal, so every position can be reasoned about rather than guessed at.