00:00 Time
0 Moves
24 Stock
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Solvable?

Play Black Widow Solitaire — Move Anything, Collect Only Suits

Black Widow is Spider with the run rule removed altogether. Any descending sequence lifts as a unit, no matter how many suits it contains — a Jack of hearts on a Queen of clubs on a King of spades travels as one block. What has not changed is the goal: a set only leaves the board when it is thirteen cards of a single suit, King down to Ace. So the whole difficulty moves. You are never stuck for a move; you are stuck for a move that sorts anything. Free in your browser, no sign-up.

How Do You Play Black Widow?

Goal: collect all eight suit runs, King down to Ace.

Setup

Rules

Black Widow Strategy

Freedom of movement is not progress. In this game the two come apart completely, and beginners lose by mistaking one for the other.

Black Widow, or Scarab

Black Widow is registered in the PySol Fan Club collection as a Spider variant, with Scarab recorded as an alternative name. Its implementation is a small piece of careful engineering worth describing, because it is precisely the game's design: the row stack is built from a rank-only sequence class, which makes both the drop and the lift ignore suit — and then exactly one method is overridden back to Spider's version, the one that decides whether a completed set may leave the board. Everything loosens except the goal.

That is what makes the game more than an easy-mode Spider. Removing the run restriction does not remove any work; it moves the work from execution to planning. In Spider a badly built column is hard to construct in the first place. In Black Widow it is effortless to construct and just as hard to undo, so the discipline the rules used to impose has to come from the player instead.

It sits at one end of a three-game ladder on an identical board. Spider lifts only same-suit runs; Tarantula lifts same-colour runs; Black Widow lifts anything. One rule, three settings, and three genuinely different games — because that rule governs every move you make.

For a one-deck game on the same idea, play Spiderette. For the same two-deck board with the ranks wrapping from Ace round to King, try Grounds for a Divorce. For three packs and thirteen columns, Big Spider.

One honest note on difficulty. PySolFC rates Black Widow mostly skill, and no published win rate for it that we can reach carries a method or a sample size, so this page quotes none. It is usually described as easier than Spider, which is fair — but the margin is smaller than the rules suggest, because the collecting rule never changed.

Frequently asked questions

How is Black Widow different from Spider?

By one rule. Spider only lets you move a sequence as a unit when every card shares a suit; Black Widow lets any descending sequence move, whatever the suits. The deal, the board and the goal are all Spider's.

Can I collect a mixed run of thirteen cards?

No. A set is thirteen cards of a single suit, King down to Ace, exactly as in Spider. A mixed descending run of thirteen is legal to build and legal to move, but it will never leave the board.

Why is Scarab listed as another name?

The PySol Fan Club collection records Scarab as an alternative name for the same game. This catalogue lists it as Black Widow, the name it is registered under, but the two refer to identical rules.

Is Black Widow easier than Spider?

It is easier to move cards and no easier to finish, because the collecting rule is unchanged. Most players find it more forgiving, but the margin is smaller than the free run move makes it feel.

What can go into an empty column?

Any card, or any descending run at all. Since almost every run is movable here, a space is unusually powerful — but the stock will not deal while a column stands empty, so you have to refill it first.

What is the most common beginner mistake?

Building long mixed runs because they are easy to build. Those cards cannot be collected and must all be taken apart again, so a tidy-looking four-suit column is usually worse than a messy sorted one.