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Play Spaces and Aces — Fill Fast, Then Close the Holes

Spaces and Aces takes Blue Moon's grid and loosens its fill rule in the opposite direction to Jungle. The suit must still match — but any higher card of that suit will do, not just the next one. So rows fill quickly into ascending runs with holes in them: an Ace, a five, a nine. Closing those holes afterwards, with no redeal to rescue you, is the whole game. Free in your browser, no sign-up.

How Do You Play Spaces and Aces?

Goal: make every row read Ace to King in a single suit.

Setup

Rules

Spaces and Aces Strategy

The opening is easy and misleading. Play it as if the endgame has already started, because it has.

Spaces and Aces in the Gaps Family

Spaces and Aces is registered in the PySol Fan Club collection as a Blue Moon variant. Its class makes two changes: the row stack's accept rule tests left.rank < card.rank rather than left.rank + 1 == card.rank, and the talon deals once and is never gathered again.

Those two changes work together rather than independently. The loose fill makes the opening almost frictionless, which would be a gift on its own; removing the redeal turns it into a commitment device. Every easy move you take early is a hole you have promised to close with no second deal to help.

It makes a natural trio with its siblings on the same grid. Blue Moon is the strict version: same suit, next rank, two redeals. Jungle drops the suit instead and keeps one redeal. Playing the three in order is a short course in how much a single clause in one rule is worth.

For the family's classic form — twelve-card rows with the Aces removed from play — see Gaps, and for David Parlett's two-deck version, Paganini.

One honest note on difficulty. No published win rate for Spaces and Aces that we can reach carries a method or a sample size, so this page quotes none. Structurally it is the least forgiving member of the family: the loose fill invites mistakes and there is no redeal to undo them.