Milligan Harp is Gypsy's rule on Lexington Harp's deal. Two decks are dealt into eight columns one to eight deep, every card but the top of each face down. Columns build down in alternating colours and a packed run moves as a unit; any card or run fills a space. The stock holds sixty-eight cards and deals one to every column per click. Eight foundations build up in suit from the ace. Bank all 104 to win.
Shuffle two decks. Deal a staircase: the first column one card, the second two, and so on to eight, with only the top card of each column face up. The remaining sixty-eight cards form the stock above eight foundations.
Thirty-six cards are hidden at the start and every row you deal buries the columns deeper, so the game is a race to turn cards before the stock runs out. The packed move is stricter than Yukon's: a run you break stays broken until you rebuild it.
Every game in this line runs on one clock: the stock. It never reshuffles and never comes back, so the number of rows left is the number of times the board can change on its own. Deal a row to reach a card you need only when no move can reach it, and before each deal read the tops of the columns, because those are the cards the row will bury. The hint button names a legal move; when it names the stock, nothing else is left.
Milligan Harp is the Gypsy line's hidden staircase on the Yukon engine: Lexington Harp's deal with the packed move instead of Yukon's, and the deal Carlton plays face up. Steve is the same board with a rank build and same-suit runs.
Milligan Harp runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer and it works offline. You get unlimited undo, a hint button that names a legal move, statistics that track your wins and times, and seeded deals: every game has a seed you can replay, so a board you enjoyed (or lost) can be played again exactly.
The deal is the same; in Milligan Harp only a packed run in alternating colours moves as a unit, where Lexington Harp moves any face-up card with its tail.
Each click deals one card face up to every column, including empty ones, until the sixty-eight cards are gone. There is no waste and no redeal.
Yes. Any single card or any packed run may be moved into an empty column at any time.
No. Foundations are one-way in this version, which is also what the game's source rules say for Milligan Harp.
Thirty-six: every card but the top one of each column, from none in the first column to seven in the eighth.
When all eight foundations run from ace to king, two piles per suit.