Lexington Harp, also called Milligan Yukon, puts the Yukon move rule on the two-deck board of the Harp games. Eight columns are dealt as a staircase of one to eight cards with only the top of each turned, and the other sixty-eight cards wait in a stock that does one thing: on a click it deals one card face up to every column. There is no waste, no redeal and no choice about where those cards go. Any face-up card may be moved with everything on top of it, the tableau builds down in alternating colours, and an empty column takes any card — while it lasts, because the next deal fills it.
Deal as late as you can. Every deal drops eight new cards on top of whatever you have built, and there is no way to take them back except by playing them. Exhaust every move on the board before each click, and think about which columns you would rather not have covered.
A space is a resource you spend, not one you keep. Any card may enter an empty column, but the next deal will fill it whether you used it or not. Open a column, use it to relocate a tail, and get the value out before you deal again.
Uncover the right-hand columns early. The eighth column hides seven cards under one, and every deal buries them one card deeper. Moves that turn cards over on the right are worth the most in the opening.
Twins double the hosts. Two decks mean four black eights for any red seven. When a host is buried, look for its twin before you dig.
Nine deals is the whole clock. When the stock is gone the game is Yukon with two decks: everything is on the table and the rest is sequencing.
Yukon's contribution to patience is a single rule: any face-up card may be moved with everything on top of it. Most of the family has no stock at all; a few members — Queenie, Rushdike, the Chinese games — add a stock that deals a row to every column, which changes the game from a pure sequencing problem into one with a clock. Lexington Harp is the first two-deck member of that line, and the first to take the spaces out of the king's hands: any card may fill one, and the deal will fill it if you do not.
Lexington Harp runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer and it works offline. You get unlimited undo, a hint button that names a legal move, statistics that track your wins and times, and seeded deals: every game has a seed you can replay, so a board you enjoyed (or lost) can be played again exactly.
A click deals one card face up to every column, including an empty one, and that is all. There is no waste and no redeal: sixty-eight cards make eight full deals and a last deal of four.
Yes. That is the Yukon rule: any face-up card moves with everything above it, in whatever order those cards happen to be.
Any card, or any tail — but only until the next deal, which puts a card there whether you used the space or not.
Yes. Milligan Yukon is the game's other name, and both describe this board: the Milligan Harp deal with Yukon's move rule.
Twenty-eight of the thirty-six dealt. Each column shows only its top card; the rest of the staircase is hidden.
No. When the stock is gone, all 104 cards are on the table and the game plays out as two-deck Yukon.