Baker's Game is FreeCell with the build tightened to suit, and King Only Baker's Game tightens it once more: an empty column takes only a king. The board is FreeCell's — eight open columns of seven and six, four free cells, nothing hidden — and the tableau builds down in suit, so a 7♠ has exactly one host in the whole deck. With spaces reserved for kings, the free cells are the only flexible storage you have, and the game is rated by its source as pure skill.
One host per card, so map the suits. Every card has exactly one place it can land in the tableau — the next-higher card of its own suit — and you can see where that card is. Before you start, find the aces and trace each suit's chain upward: the cards blocking the low end of a chain are the cards to move first.
Cells are for digging, not storing. Four cells is plenty until it is not. A card parked in a cell that has no host coming is a cell lost for the game. Park only cards whose host you can free within a move or two.
A space needs a king, so plan the king. Emptying a column is worth a lot — it doubles the run you can move — but only a king may enter it. Choose the king whose suit is best built beneath it, and clear the column that costs the fewest cell moves.
Move the longest suit runs early. A packed run of one suit is the only thing that travels as a unit, and the max-movable rule shrinks as cells fill. Relocate long runs while the cells are still empty.
The FreeCell family is the open, cell-based line of patience, and every member turns the same few dials: the build, what an empty column accepts, and how many cells there are. Baker's Game is FreeCell built in suit; Seahaven Towers is the suit build with kings-only spaces on ten columns and two pre-filled cells. King Only Baker's Game is the missing corner: the suit build and the king rule on FreeCell's own eight-column board with four empty cells.
King Only Baker's Game runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer and it works offline. You get unlimited undo, a hint button that names a legal move, statistics that track your wins and times, and seeded deals: every game has a seed you can replay, so a board you enjoyed (or lost) can be played again exactly.
Only the space rule. An empty column takes only a king here, where Baker's Game takes any card. The suit build, the four cells and the FreeCell deal are the same.
Two ways. The tableau builds down in suit instead of alternating colours, and an empty column takes only a king instead of any card.
A packed suit run of up to (empty cells + 1) times two to the power of empty columns. With four empty cells and no empty column that is five; each empty column doubles it.
Any single card. It comes back to the tableau when its host is free, or goes to a foundation.
No. All 52 cards are dealt face up and there is no stock.
Usually. Seahaven Towers gives you ten shorter columns; here the eight FreeCell columns are deeper, and every card has one host.