Baker's Game is the older, harder ancestor of FreeCell. Same eight tableau columns, same four free cells, same goal of building four foundations from Ace to King by suit. The single difference: tableau columns build down by same suit, not alternating colors. That single rule cuts mobility roughly in half and turns the high FreeCell win rate into a serious challenge. The game is named for C. L. Baker, who taught the rules to Martin Gardner in 1968. Free in your browser, no sign-up. Works offline once the page has loaded.
Goal: move all 52 cards to the four foundations, building each suit from Ace to King.
One rule different. The same deal that's almost certainly winnable in FreeCell often isn't in Baker's Game.
| Aspect | FreeCell | Baker's Game |
|---|---|---|
| Tableau columns | 8 | 8 |
| Free cells | 4 | 4 |
| Tableau building | Down by alternating color | Down by same suit |
| Empty column fill | Any card | Any card |
| Solver: winnable deals | about 99.999% (Blake & Gent, 2026) | about 74% of 10 million deals (Freecell Solver) |
The same-suit rule cuts each card's placement options roughly in half — every card has one legal target instead of two. The four free cells and any-card empty-column rule from FreeCell still help, but not enough to fully compensate. Baker's Game is harder than FreeCell.
Baker's Game is named after C. L. Baker, who taught the game to mathematician Martin Gardner. Gardner described it in his Mathematical Games column in Scientific American in 1968. The variant predates that publication — Baker had learned it from his father — but Gardner's column gave it a name and the wider mathematical audience that would eventually inspire FreeCell. Paul Alfille's design of FreeCell on the PLATO system in the late 1970s loosened Baker's same-suit rule to alternating colors, dramatically raising the win rate and making the descendant far more popular than the original.
This Baker's Game runs in your browser — free, no download, no sign-up. Install as an app on your phone or computer; once installed it works offline. Auto-supermoves, unlimited undo, statistics, and a daily challenge that gives every player the same deal that day.
One rule: Baker's Game builds tableau columns by same suit, FreeCell by alternating colors. Everything else — eight columns, four free cells, any card fills empty columns, Ace-to-King foundations — is identical. The same-suit rule gives each card one legal target instead of two.
Any card — same as FreeCell. Eight Off is different: there, only a King can fill an empty column.
The same FreeCell formula: (1 + empty free cells) × 2^(empty columns). Our version calculates this automatically when you move a same-suit sequence — if you have enough empty cells and columns to do the move by hand, it happens in one click.
C. L. Baker taught the game to Martin Gardner, who described it in his Mathematical Games column in Scientific American in 1968. Baker had learned the rules from his father; the variant predates the column. The name has stuck even though Paul Alfille's later FreeCell — which loosened Baker's same-suit rule to alternating colors — became far more popular.