Play Fifteens Solitaire — Build a Pile That Adds Up to Fifteen
Fifteens is a single-deck patience with an unusual shape: most of the game happens on one growing pile beside the board rather than on the board itself. Sixteen cards are dealt face-up as sixteen piles of one in a four-by-four square, with a talon of thirty-six behind them. You may pair two exposed cards that add up to fifteen when both are a nine or lower — which leaves just two pairs, six with nine and seven with eight. Everything else goes onto the pile, which takes any card at all and clears itself the moment its cards total fifteen. If instead it is holding high cards, it clears when it holds one each of the ten, jack, queen and king. While the pile holds anything, the talon waits. Free in your browser, no sign-up, and it works offline once the page has loaded.
How Do You Play Fifteens?
Goal: Play Fifteens Solitaire free online. Build one growing pile that clears whenever it totals fifteen, and pair sixes with nines and sevens with eights on the board.
Setup
- Board: 16 cards face-up as sixteen piles of one, in a four-by-four square.
- Talon: the remaining 36 cards, face-down beside the board.
- The pile: one reserve pile with no size limit, below the board.
- No foundations and no building. Cards only ever leave the game.
Rules
- Card values are ace 1, pip cards their face value, jack 11, queen 12, king 13.
- Click two exposed cards that add up to fifteen when both are a nine or lower. That is 6+9 and 7+8, and nothing else.
- A five and a ten total fifteen but do not pair — the ten is above nine.
- Any exposed card may be moved to the pile instead. The pile refuses nothing.
- The pile clears when its cards total fifteen — two cards, three cards, or more.
- If the pile holds a ten or a court card, it clears only on the full set: one ten, one jack, one queen and one king.
- A mixed pile can never clear. Once a low card and a high card sit together, no addition will ever finish it.
- The talon waits. While the pile holds anything, no emptied board pile refills.
- A card with two destinations asks: tap it, then tap the pile or the partner you meant.
- You win when the talon, the board and the pile are all empty.
What's the Best Fifteens Strategy?
- Never mix high and low on the pile. This is the one rule that decides most games. The pile clears on a total of fifteen or on the ten-jack-queen-king set, and a pile holding both kinds fails both tests for ever. Decide which kind of set you are building before the second card goes on.
- Watch the running total. The pile shows its sum. Once it is past fifteen the pile is dead, so count before you commit: a nine and a five leave room for exactly a one, and nothing else.
- Take the board pairs when you see them. A six with a nine or a seven with an eight clears two cards without touching the pile and without freezing the talon. They are the cheapest moves in the game.
- Small cards are your change. Aces, twos and threes let you land on fifteen exactly from an awkward total. Do not spend them early on sets that a larger card would have closed.
- The high set is a whole strategy of its own. There are four tens and twelve court cards, so the board will clog with them. Clearing one ten-jack-queen-king set removes four blockers at a stroke, and it is often the right way out of a stuck board.
A Short History
Fifteens sits at an interesting point in the family of pairing patiences. Its relatives — Elevens, Tens, Nines — all use a fixed row of slots that collect the ranks their sum cannot reach. Fifteens replaces that with a single growing pile and an arithmetic goal, which changes the game entirely. In the others you are matching; here you are packing. The board pair rule is deliberately narrow, only six-with-nine and seven-with-eight, so the pile carries almost all the play, and the pile is the most permissive object in the family: it accepts any card you give it, including one that ruins it. The open-source PySolFC collection, whose rules this version follows, writes no restriction on it at all, and that permissiveness is the game. It rates Fifteens as mostly luck, which undersells it a little — the decision of which set to build, and when to spend a small card, is a real one, and the mixed-pile trap catches every new player exactly once.
About This Version
This Fifteens runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer; once installed it works offline. Unlimited undo, statistics, and a daily challenge that gives every player the same deal that day.
Other Solitaire Games to Try
- Eighteens — two decks, and a pile that wants eighteen plus a court card
- Elevens — pairs to eleven, with slots instead of a pile
- Thirteens — pairs to thirteen on a row of ten piles
- Pyramid — the classic pair-to-thirteen triangle