Double Golf is Golf at double scale. Sixty-three cards go into nine columns of seven, and the remaining forty-one form the stock, with one card turned to open the waste. The rule is unchanged and could not be simpler: play the exposed card of any column onto the waste when it is one rank above or below, suit ignored. There are no foundations, nothing is ever built in the tableau, and the game is won when all nine columns are empty. Free in your browser, no sign-up.
Goal: empty all nine columns.
Two of every card changes what being stuck means. The rank you need almost certainly exists; the question is whether you can reach it.
Double Golf is registered in the PySol Fan Club collection as a Golf variant played with two packs. Its class is two short methods — build the game with nine columns, deal seven rows instead of five — and everything else is inherited from Golf unchanged: the waste that accepts a card one rank either side of its top, the single card turned to open it, and the absence of both foundations and redeals.
The extra pack changes the character of the game more than the size suggests. In one-deck Golf, a rank stranded at the bottom of a column can end the game outright, because there is only one of it. Here there are two, so the game is far less often decided by a single unlucky card and far more often by whether you emptied the deep columns while you had the chance.
One rule is worth noting because this catalogue is inconsistent about it on purpose. Double Golf does not wrap: a King and an Ace are not neighbours. This catalogue's own Golf does wrap, which is the commoner digital house rule; Dead King Golf is the strict single-deck reading and closes the King as well.
For the same one-pile chain played from fans with no stock at all, try Black Hole.
One honest note on difficulty. PySolFC rates Double Golf balanced, and no published win rate for it that we can reach carries a method or a sample size, so this page quotes none. Expect a longer game than one-deck Golf, and a fairer one — the duplicates take most of the sting out of a badly placed rank.
Two, which is 104 cards. Sixty-three of them are dealt into nine columns of seven and the remaining forty-one form the stock, with one card turned to open the waste.
No. A King does not follow an Ace and an Ace does not follow a King, so both ends of the rank order are dead ends in one direction. That is base Golf's rule.
No. Unlike Dead King Golf, a King is an ordinary card in Double Golf — a Queen plays onto it just as it would onto any other rank.
Never. The columns are only a source of cards. Everything you play goes onto the single waste pile and never returns, and you win by emptying the columns.
It makes it fairer rather than easier. With two of every rank, a card stranded at the bottom of a column is far less likely to be the only one of its kind, so single unlucky placements matter less.
No. The forty-one stock cards are turned one at a time and that is the whole game. When nothing can be played and nothing is left to turn, the position is finished.