Spidike crosses Spider with Klondike. One deck is dealt into seven open columns one to seven deep. Columns build down by rank regardless of suit, but a run moves as a unit only when it is all one suit; only a king, or a run headed by one, fills a space. The stock holds twenty-four cards and deals one to every column per click. Four foundations build up in suit from the ace, one card at a time. Bank all 52 to win.
Deal a staircase of seven columns, one card in the first and seven in the last, all face up. The remaining twenty-four cards form the stock: three full rows and a last row of three.
Everything is visible, so Spidike is a planning game: which same-suit runs can be assembled from the cards on the table, and in what order, before the three deals bury them. A cross-suit build is a tool for reaching a card, never a place to leave one.
Every game in this line runs on one clock: the stock. It never reshuffles and never comes back, so the number of rows left is the number of times the board can change on its own. Deal a row to reach a card you need only when no move can reach it, and before each deal read the tops of the columns, because those are the cards the row will bury. The hint button names a legal move; when it names the stock, nothing else is left.
Spidike is tagged a Spider game upstream, but its foundations are Klondike's card-by-card piles, which is why it sits with the Gypsy line on the Yukon engine. Fred's Spider and Incompatibility are its two-deck cousins.
Spidike runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer and it works offline. You get unlimited undo, a hint button that names a legal move, statistics that track your wins and times, and seeded deals: every game has a seed you can replay, so a board you enjoyed (or lost) can be played again exactly.