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Play Gate Solitaire — Two Open Reserves, Eight Columns, One Pass

Gate takes the reserve idea from Canfield, splits it in two, and turns both halves face up. Five cards lie spread at each side of the board — the gateposts — with eight single cards between them. Every card in both reserves is visible from the first move, but only the top of each is playable, and when you empty a column the game fills it for you from whichever reserve is currently deeper. There is one pass through the stock and no redeal, so fifty-two cards get exactly one look each. Free in your browser, no sign-up.

How Do You Play Gate?

Goal: build all four foundations from Ace to King by suit.

Setup

Rules

Gate Strategy

Two reserves that drain in step is the rule that shapes everything. You do not get to dig into one particular pile; the game keeps them level for you, whether you want that or not.

Gate, Little Gate and the Gateposts

The name is a picture of the board: two spread reserves standing like posts with the row of columns hung between them as the gate. The traditional smaller version, Little Gate, is the same game with four columns instead of eight — the same rules, the same two reserves of five, less room. On this site the eight-column board is the one we ship, because the difference between them is a count rather than a rule, and eight columns is where the game's real decision — which reserve to drain, and in which order — actually has space to breathe.

Gate sits between Canfield and FreeCell in feel. It keeps Canfield's reserve and its forced fill, but it drops the turned base rank and the wrap, so the foundations are the plain Ace-to-King run that most players expect. If Canfield's arithmetic puts you off, Gate is the way into the family.