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24 Stock
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Solvable?

Play Seven by Four Solitaire — FreeCell With One Column Fewer

Seven by Four is FreeCell played on a narrower board. The same 52 cards, the same four free cells, the same alternating-colour building — but seven columns instead of eight, so three of them are eight cards deep. That sounds like a small change and it is not, because in this family a column is not just somewhere to put cards. It is a multiplier: the number of cards you can carry in one move depends on your free cells and your empty columns together, so losing a column costs you twice. Free in your browser, no sign-up.

How Do You Play Seven by Four?

Goal: build all four foundations from Ace to King by suit.

Setup

Rules

Seven by Four Strategy

Everything is visible, so this is a planning problem rather than a guessing one — and the plan has to respect a board with less room than you are used to.

Seven by Four in the FreeCell Family

Seven by Four is registered in the PySol Fan Club collection as an open FreeCell variant, and its class is two short methods: build the game with seven rows instead of eight, and deal six full rows, then one more, then three cards to the first three columns. That is 52 cards in a 3 × 8 + 4 × 7 arrangement, and everything else — the alternating-colour tableau, the four cells, the spaces open to any card — is inherited from FreeCell unchanged.

The collection rates it SL_SKILL, a notch above the mostly-skill rating most of this family carries, and the reason is the arithmetic above rather than anything in the rules. FreeCell's difficulty has always been governed by how much room you have to manoeuvre, and this board takes away one of the two things that room is made of.

There is a sibling, Seven by Five, which is the identical board with a fifth cell. This catalogue does not carry it: two entries differing only by how many cells sit beside the same board is a setting wearing two names, which is the same reason Private Lane is absent from the Beleaguered Castle line.

For the original eight-column board, play FreeCell. For the same rules with a much harder deal, try Challenge FreeCell, whose Aces and twos are buried at the bottom of the columns. For a board where the build ignores suit entirely and only Kings fill spaces, play KingCell; for the tightest board in the family, Bath.

One honest note on difficulty. No published win rate for Seven by Four that we can find carries a method or a sample size, so this page quotes none. What is structural: everything is visible and nothing is random beyond the shuffle, so a deal that can be won can be won by careful play — there are simply fewer ways to get there than in FreeCell.

Frequently asked questions

How is Seven by Four different from FreeCell?

Only the board. Seven columns instead of eight, so three of them are eight cards deep instead of seven. The four cells, the alternating-colour building, the runs and the open spaces are all FreeCell's, unchanged.

Why does losing one column matter so much?

Because a column is a multiplier, not just a place to put cards. The number of cards that can travel together is (free cells + 1) times (empty columns + 1), so a column you cannot spare costs you both a landing spot and reach.

How many cards can I move at once?

With four empty cells and no empty column, five. Each empty column doubles that figure, so one space takes it to ten. The game works this out for you, but planning around it is the main skill.

What can go into an empty column?

Any card, or any packed run you are able to carry. There is no King rule in this game, which makes an empty column the single most valuable thing on the board.

Where is Seven by Five?

Not in this catalogue. It is the identical board with a fifth cell, and two entries differing only by a cell count is a setting rather than a second game — the same reason Private Lane is absent from the Beleaguered Castle line.

Are any cards hidden?

None. All 52 are dealt face up, so every decision is one you can reason about completely. A deal that can be won can be won by careful play alone.