Gate takes the reserve idea from Canfield, splits it in two, and turns both halves face up. Five cards lie spread at each side of the board — the gateposts — with eight single cards between them. Every card in both reserves is visible from the first move, but only the top of each is playable, and when you empty a column the game fills it for you from whichever reserve is currently deeper. There is one pass through the stock and no redeal, so fifty-two cards get exactly one look each. Free in your browser, no sign-up.
Goal: build all four foundations from Ace to King by suit.
Two reserves that drain in step is the rule that shapes everything. You do not get to dig into one particular pile; the game keeps them level for you, whether you want that or not.
The name is a picture of the board: two spread reserves standing like posts with the row of columns hung between them as the gate. The traditional smaller version, Little Gate, is the same game with four columns instead of eight — the same rules, the same two reserves of five, less room. On this site the eight-column board is the one we ship, because the difference between them is a count rather than a rule, and eight columns is where the game's real decision — which reserve to drain, and in which order — actually has space to breathe.
Gate sits between Canfield and FreeCell in feel. It keeps Canfield's reserve and its forced fill, but it drops the turned base rank and the wrap, so the foundations are the plain Ace-to-King run that most players expect. If Canfield's arithmetic puts you off, Gate is the way into the family.
It is the Canfield family's forced fill, and Gate keeps it. While either reserve holds cards, a space is claimed immediately by the deeper of the two piles. You cannot leave it open, and you cannot choose the card. Only when both reserves and the waste are empty does a space become yours to use.
Always the one holding more cards. If the two are level, the left reserve gives. That single rule keeps the two piles draining in step, so you cannot dig one of them out to reach a card near its bottom without working the other down as well.
No. Both reserves are sources only. Cards leave them for a column or a foundation and never return, and nothing from the tableau, the waste or the stock may be placed on them.
None. The stock is turned one card at a time, straight through, and when it is empty it stays empty. Every card gets exactly one moment on top of the waste, which is why speculative plays off the waste are usually right in this game.
The fill switches to the waste: an emptied column takes the waste's top card instead. It never deals a fresh card off the stock for this. Once the waste is bare too, the fill stops entirely and empty columns finally behave like ordinary spaces.
Only the number of tableau columns: eight in Gate, four in Little Gate. The reserves, the foundations, the build rule and the single stock pass are identical, which is why we ship the eight-column board rather than both.