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Play Alternation Solitaire — Hidden Rows, Alternating Colours

Alternation takes the deal that gives Interchange its name — seven columns of seven with every second row face down — and builds it the way most players expect a solitaire to be built: down in alternating colours, a red 6 on a black 7. Any card may enter a space, a packed run moves as a unit, and the stock is turned once with no redeal. It sits between its two siblings in difficulty: looser than Interchange's suit build, stricter than Breakwater's rank build. Free in your browser, no sign-up.

How Do You Play Alternation?

Goal: build all eight foundations from Ace to King by suit.

Setup

Rules

Alternation Strategy

The colour rule halves what each column top will accept compared with Breakwater, so the hidden rows are harder to reach and the order you dig them in matters more.

Alternation, Breakwater and Interchange

Three games share this deal in PySolFC's source, and they differ only in what may build on what and what may enter a space: Interchange builds in suit with Kings into spaces, Alternation in alternating colours with any card, Breakwater by rank with any card. Play sites tend to use the name Alternations for the rank-building version and note the colour rule as an option; this catalogue follows the registered source, so the colour game is Alternation and the rank game is Breakwater.

The alternating hidden rows are what make all three worth the trouble. Unlike a Klondike staircase, every column here hides the same number of cards at the same depths, so the game is about choosing an order rather than clearing the shallow columns first.

Like every game in this family here, the first stock card is left for you to turn rather than dealt to the waste at the start.