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Play Bastion Solitaire — Two Cells, and Both of Them Are Already Occupied

Bastion deals fifty cards face up into ten columns of five and then puts the last two cards straight into its two free cells. That is the whole joke of the opening: the game hands you its storage and spends it in the same breath. Before you may park anything, you have to place something. The tableau builds up or down by one in the same suit, one card at a time, and an empty column takes any card. Foundations run up in suit from the Aces, which are buried in the deal. Nothing is hidden, there is no stock and there is no redeal — every card you will ever see is on the table when play begins. Free in your browser, no sign-up.

How Do You Play Bastion?

Goal: build all four foundations from Ace to King by suit.

Setup

Rules

Bastion Strategy

The two-way build is generous and the two full cells are not. Almost every Bastion game turns on how quickly you convert that second fact.

Bastion in the Open-Tableau Family

Bastion sits in the corner of solitaire where every card is face up from the first move and the whole game is a question of order. Its relatives on this board are the castle games — Beleaguered Castle, Streets and Alleys, Fortress — and its storage comes from the FreeCell side of the family. What Bastion contributes of its own is the pre-loaded reserve: the deal itself decides the first problem you must solve.

The PySol Fan Club collection implements it as a game of ten rows and two reserves, dealing three rows, then two more rows, then a final row to the reserves, and building the tableau up or down in suit with single-card moves. Its own descendant in that collection is Ten by One, which keeps the building rule exactly and changes only the board: ten columns again, but one cell instead of two, left empty, with the two spare cards pushed into the columns. The two games look almost identical written down and feel nothing alike to play, which is the most useful thing about having both.

For the same two-way in-suit build without any cells at all, play Fortress; for four cells and an alternating-colour build, play FreeCell; for four cells and a strict same-suit build, play Baker's Game.

One honest note on difficulty. Win-rate figures circulate for Bastion, but the ones we can find quote no method and no sample size, so this page does not repeat them. What can be said without a citation is structural: two cells and a two-way build make this friendlier than the cell-less castle games, while the single-card move rule and the buried Aces keep it well short of easy.