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Play Little Forty Solitaire — Forty Thieves With Every Mercy Switched On

Little Forty keeps the Forty Thieves board, two decks dealt into ten columns of four, and then relaxes almost every rule that makes the classic game hard. Columns build down by rank regardless of suit, so any 9 fits any 10. Packed runs move as a unit. The stock turns three cards at a time and can be gone through four times in all, with three redeals. Thomas Warfield designed it for Pretty Good Solitaire as the gentle end of the family, and it plays that way: patient players win it almost every time. Free in your browser, no sign-up.

How Do You Play Little Forty?

Goal: build all eight foundations from Ace to King by suit, using both decks.

Setup

Rules

Little Forty Strategy

The mercies are real, but three cards a turn means a third of the stock is hidden behind the card on top. That is the whole difficulty.

Little Forty in the Forty Thieves Family

Little Forty is a Thomas Warfield design from Pretty Good Solitaire, and the Solitaire Central rulebook describes it exactly: the same as Forty Thieves except that sequences may be moved, columns build down regardless of suit, the stock deals three at a time, and there are three redeals. It is the family's only rank-building run-mover, which places it at the opposite pole from the original: where Forty Thieves wins one game in ten, Little Forty wins closer to ninety-seven in a hundred.

Rule sources differ on two details, and this version follows the Goodsol original. PySol's port lets only a same-suit run move and fills an empty column from the waste by force; the Pretty Good Solitaire text and BVS both let any rank-packed run move and let any card take a space. One play site gives the game two redeals; the rulebook, BVS and PySol all say three.

For the same board with the strict rules, play Forty Thieves; for rank building without the moving runs, play Diplomat.