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Play Napoleon's Square Solitaire — Forty Thieves With Two More Columns and Moving Runs

Napoleon's Square is the friendly member of the Forty Thieves line. It uses the same two decks and the same suit-by-suit building, but it lays out twelve columns of four instead of ten, and it lets a packed run travel as a unit. The original deals the twelve columns as three sides of a square with the foundations in the middle, which is where the name comes from; the shape is decoration, and the game plays identically as a row. One pass through the stock, no redeal, and a win rate the old books put at nine games in ten. Free in your browser, no sign-up.

How Do You Play Napoleon's Square?

Goal: build all eight foundations from Ace to King by suit, using both decks.

Setup

Rules

Napoleon's Square Strategy

Twelve open columns and moving runs give you more room than Forty Thieves ever does. Use it deliberately.

Napoleon's Square in the Forty Thieves Family

Napoleon's Square is one of the oldest named members of the Forty Thieves line. It appears in a revised edition of Lady Cadogan's Illustrated Games of Patience in the early 1900s as Le Carré Napoléon, and in the mid-century references by Morehead and Mott-Smith and by David Parlett, which describe it as an easier variation of Napoleon at St Helena, the game we call Forty Thieves. The old texts allowed only the top card to move; Morehead and Mott-Smith let sequences move as a unit, and that is the rule that has stuck and the one played here.

In the family tree it sits beside Josephine, which keeps the ten-column deal but allows the same moving runs, and across from Limited, which also opens twelve columns but keeps the single-card rule. Napoleon's Square combines the two mercies, which is why it is among the most winnable games in the line.

For the stricter versions of the same idea, try Forty Thieves or Josephine.