Pyramid Solitaire is a single-deck patience built around a 28-card pyramid and a simple arithmetic rule: pairs of cards that add to 13 come off together. Aces count as 1, Jacks as 11, Queens as 12, and Kings as 13 — Kings clear alone. Most deals are unwinnable, which is the source of the game's reputation: a Pyramid win feels earned. Three stock recycles, unlimited undo, free in your browser, no sign-up.
Click Play Pyramid and you're playing. Unlimited undo means you can experiment with pair order without restarting.
There are six valid pairs plus one free out. Memorising them turns most of the game into pattern recognition.
| Pair | Card combination |
|---|---|
| 1 + 12 | Ace + Queen |
| 2 + 11 | 2 + Jack |
| 3 + 10 | 3 + 10 |
| 4 + 9 | 4 + 9 |
| 5 + 8 | 5 + 8 |
| 6 + 7 | 6 + 7 |
| 13 | King (alone) |
Aces and 2s only pair with high cards (Queen and Jack). 5s, 6s, 7s, and 8s pair with each other in the middle. Kings are free.
Five tactical points. Pyramid is the rare patience where counting cards is most of the skill — every choice you make about which pair to play affects whether the other copies of those ranks are reachable later.
Kings remove themselves, free up two cards underneath, and never lock you out. There's no strategic reason to delay them.
Every stock draw burns a card you may need later. Exhaust the pairs you can see in the pyramid before flipping. The bottom row is fully exposed from move one — there's almost always something to do there before touching the stock.
If both 6s in the bottom row sit directly under the same 7, you can never reach that 7 — every pair-of-6 destroys the route. Spot these dead-ends early so you can route around them before they trap you.
Each rank has four copies. After a 6+7 pair, three of each remain. When a rank's last copy is buried under a chain you can't reach, the cards needing that rank are stuck. Pyramid is a counting game disguised as a clicking game. Spread your pairs across the pyramid rather than clearing one side first — uneven removal leaves the other half blocked by ranks you've already burned.
If the current waste card is a 6 and you can see two 7s in the pyramid — one easy to reach, one buried — don't immediately pair the 6 with the easy match. The buried 7 may need it more.
Pyramid is one of the harder patience games in the canon. Even with perfect play, the published numbers are sobering.
The unwinnability comes from the pyramid's geometry. With only 28 cards arranged so the peak sits seven layers deep, blocked-rank chains form early and propagate. Compare with TriPeaks (same 28 pyramid cards but the ±1 rule and Ace–King wrap) where typical solvability is around 90% — the matching rule is what makes the difference, not the layout.
Pyramid sits in a small family of solitaire games built on a pyramid layout — and a larger family of patience games with a single 28-card pyramid. Worth knowing:
Yes. Pyramid on TrySolitaire is free, with no download or sign-up. The game runs in your browser and can be installed as an app on any device, after which it works without an internet connection.
No. Pyramid is one of the harder patience games. Even with perfect play, only a small fraction of deals are winnable — published estimates from solver experiments range from roughly 0.5% to 2.5% depending on the exact ruleset (one pass through the stock vs three passes, whether waste-on-waste pairs are allowed). Three-pass versions like ours give skilled players the highest practical chance.
Because a King is worth 13 by itself, so it already meets the pair-to-13 rule with no partner needed. Mechanically this means Kings are free outs — they always come off when uncovered. There's no strategic reason to delay them.
No. Only the top card of the waste is in play. You can pair the top of the waste with any uncovered pyramid card, or pair two uncovered pyramid cards together. Two waste cards never pair directly because only one is exposed at a time.
Three times in our version. The standard published ruleset varies between one pass and three passes; three is more forgiving and is the version found in most modern digital implementations. After the third cycle ends, you play with what's already on the table.
Pyramid is one of the older patience games — it appears in Lady Adelaide Cadogan's Illustrated Games of Patience (1870s) under the name Pile of Twenty-Eight. The modern audience came from Microsoft Entertainment Pack 4 in 1992 and the Microsoft Solitaire Collection that ships with Windows 8 and later.
Free, in your browser, no sign-up. Three stock cycles, unlimited undo, and the satisfaction of a clear that almost wasn't there.
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