Play Little Forty Solitaire — Forty Thieves With Every Mercy Switched On
Little Forty keeps the Forty Thieves board, two decks dealt into ten columns of four, and then relaxes almost every rule that makes the classic game hard. Columns build down by rank regardless of suit, so any 9 fits any 10. Packed runs move as a unit. The stock turns three cards at a time and can be gone through four times in all, with three redeals. Thomas Warfield designed it for Pretty Good Solitaire as the gentle end of the family, and it plays that way: patient players win it almost every time. Free in your browser, no sign-up.
How Do You Play Little Forty?
Goal: build all eight foundations from Ace to King by suit, using both decks.
Setup
- Tableau: ten columns of four cards (40 cards), all face up.
- Foundations: eight empty piles, two per suit. Build up by suit, Ace to King.
- Stock: the remaining 64 cards, face down. Waste: empty.
Rules
- Build tableau columns down by rank regardless of suit: the 9 of spades goes on any 10.
- A packed run moves as a unit: any descending sequence, whatever its suits, can travel together.
- An empty column accepts any card or run.
- Click the stock to turn three cards to the waste. Only the waste's top card may be played.
- When the stock is empty, the waste is turned over to form a new stock. You may do this three times, for four passes in all.
- Foundations build up by suit from the Ace. Cards on a foundation stay there.
Little Forty Strategy
The mercies are real, but three cards a turn means a third of the stock is hidden behind the card on top. That is the whole difficulty.
- Count in threes. Each stock click shows you the third card of a group; the two beneath it only appear if you play the one on top. Before you play a waste card, ask what it uncovers, and remember that playing a card shifts every later group by one.
- Use the redeals to reshuffle the groups, not to stall. Because the waste goes back in order, the groups of three repeat exactly unless you have played a card out of them. A single well-chosen play from the waste changes which cards surface on the next pass.
- Build long runs, and move them to open columns. With rank-only building and whole-run moves, a column can quickly hold a long mixed-suit run. Runs are mobile here, so use them to sweep cards off a column you need to empty.
- Feed the foundations evenly across both decks. Every rank appears twice. If one foundation of a suit races ahead, the second copy of a low card can end up buried under a run that will not be broken. Keep both foundations of each suit within a rank or two of each other.
Little Forty in the Forty Thieves Family
Little Forty is a Thomas Warfield design from Pretty Good Solitaire, and the Solitaire Central rulebook describes it exactly: the same as Forty Thieves except that sequences may be moved, columns build down regardless of suit, the stock deals three at a time, and there are three redeals. It is the family's only rank-building run-mover, which places it at the opposite pole from the original: where Forty Thieves wins one game in ten, Little Forty wins closer to ninety-seven in a hundred.
Rule sources differ on two details, and this version follows the Goodsol original. PySol's port lets only a same-suit run move and fills an empty column from the waste by force; the Pretty Good Solitaire text and BVS both let any rank-packed run move and let any card take a space. One play site gives the game two redeals; the rulebook, BVS and PySol all say three.
For the same board with the strict rules, play Forty Thieves; for rank building without the moving runs, play Diplomat.