Play Yukon Cells Solitaire Online — Yukon With Two Free Cells
Yukon Cells is Yukon with FreeCell's pocket sewn on. The deal is Yukon's — seven columns of 1, 6, 7, 8, 9, 10 and 11 cards with the last five of each face up — and so is the move: any face-up card may be moved together with every card above it, packed or not. Columns build down in alternating colours, only a king may fill a space, and two cells each hold one card of any kind. Four foundations build up from the ace; bank all 52 to win.
Setup
Shuffle one deck. Deal seven columns of one, six, seven, eight, nine, ten and eleven cards. The first column's single card is face up; in the others the last five cards are face up and the rest are hidden beneath. The two cells and the four foundations start empty. There is no stock.
Rules
- Foundations build up in suit from ace to king.
- Building: a card goes on a card one rank higher of the other colour.
- The Yukon move: any face-up card may be moved, carrying every card above it whether or not they are in sequence.
- Turning up: when a column's face-up cards leave, the hidden card beneath is turned.
- The cells each hold one card. Only a card with nothing on top of it may be parked; a cell's card may return onto a host, into a space as a king, or to a foundation.
- Only a king may enter an empty column.
- Win when all four foundations are complete.
Strategy
Yukon's move lets you dig, and the cells let you dig one card deeper. The two together turn Yukon's hardest boards into winnable ones — but a cell holding a card with no future is a cell you have spent, so park with a plan.
- Park to turn a card. The best use of a cell is a lone top card with no host over a hidden card. Turning a card is information; parking a card that reveals nothing is a cell lost.
- Only tops park. A card with a tail cannot go to a cell. When the card you want to park is buried, move the tail first — Yukon lets you carry it anywhere it will land.
- Dig the deep columns. The eleven-card column hides six. Every card turned there is one fewer unknown, and the columns beside it hide five, four and three.
- Save spaces for kings. A space takes only a king, and a king brought out of a cell into a space is the cleanest way to start a fresh column.
- Bank from the cells. A parked ace or two goes straight to its foundation the moment it is due; do not let it sit.
- Keep one cell free. Two cells full is Yukon with no help. Empty one before you commit to a long dig.
Where It Sits in the Yukon Family
Yukon Cells is the family's first member with cells: Yukon's deal, move and rules with two one-card cells beside the foundations. Russian Cell is the same board built down in suit; Panopticon has four cells dealt full over a different deal. The cells are the same shared pocket the Spider and FreeCell families use.
Other Games to Try
- Yukon — the original, without cells
- Russian Cell — the same cells with the suit build
- Panopticon — four cells dealt full over a hidden band
- FreeCell — where the cells come from
About This Version
Yukon Cells runs in your browser — free, no download, no sign-up. Install it as an app on your phone or computer and it works offline. You get unlimited undo, a hint button that names a legal move, statistics that track your wins and times, and seeded deals: every game has a seed you can replay, so a board you enjoyed (or lost) can be played again exactly.