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TrySolitaire March 2026: What 21,903 Games Tell Us

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Published: April 2026 · Data period: March 1–31, 2026 · Sample: 21,903 games started (≥1 move), across 23 game variants · Previous report: February 2026 baseline →


March is the first month where we have something to compare against. February established the baseline. Now we can start asking whether anything changed — in volume, in win rates, in how players are engaging with the games.

The short answer: a lot changed. The site roughly doubled in games played. A product improvement to FreeCell showed up clearly in the data. And a few games that barely had enough plays to report on in February now have real sample sizes.

Here’s what 21,903 games told us.


The Big Number

21,903 games started. 7,031 won. 32.1% overall win rate.

That’s up from 11,064 starts and 28.5% overall win rate in February. The volume increase is the bigger story — nearly double the games in a single month. The win rate uptick is partly compositional: more Spider and FreeCell plays (both higher win-rate games) as a share of total volume.


Game Popularity

Klondike’s dominance held, but its share of total plays actually declined slightly as other games grew faster.

GameMarch StartsFeb StartsChange
Klondike17,3588,456+105%
Spider1,891734+158%
TriPeaks788329+140%
Mahjong517444+16%
FreeCell384291+32%
Forty Thieves24429
Golf142347-59%
Pyramid121208-42%

A few things stand out in the popularity table.

Spider grew faster than Klondike. +158% vs +105%. Spider is still a fraction of Klondike’s volume, but it’s gaining ground proportionally. Whether that’s organic discovery or something else, it’s worth watching in April.

Golf dropped sharply. 347 starts in February, 142 in March — a 59% decline. We don’t have a clean explanation for this. Golf’s win rate (10.6%) is among the lowest on the site, which may be contributing to player drop-off, but we’d need more months to say that with confidence. Something to watch.

Forty Thieves crossed the 50-start threshold for the first time. 244 starts in March, up from 29 in February. That’s enough to report on meaningfully — more on that below.


Win Rates

Win rate is wins divided by total starts, treating abandons as non-wins. Same methodology as February.

GameMarch Win RateFeb Win RateChange
Sudoku87.7%
Mahjong84.1%76.4%+7.7pp
FreeCell50.8%32.0%+18.8pp
Spider (all variants)41.0%43.2%-2.2pp
TriPeaks37.1%34.0%+3.1pp
Klondike Draw 130.3%30.3%flat
Pyramid28.9%16.2%+12.7pp
Golf10.6%9.7%+0.9pp
Klondike Draw 310.3%8.9%+1.4pp
Forty Thieves2.9%

Klondike Draw 1 held exactly flat at 30.3%. Across 12,289 starts and 3,727 wins — a sample nearly twice February’s — the win rate didn’t move. That’s a strong signal that 30% is a real baseline for this player population, not noise.

FreeCell jumped from 32.0% to 50.8%. This deserves context: we made improvements to the FreeCell experience in March — bug fixes and UX refinements that made the game meaningfully easier to play through to completion. The data reflects that. It’s not a pure organic win rate shift; it’s partly a product change with a measurable outcome. We’ll track whether 50.8% stabilizes or settles as the player base grows.

Mahjong’s win rate climbed to 84.1%. The Turtle layout continues to dominate Mahjong volume (482 of 517 starts), and players appear to be getting more comfortable with it. Mahjong’s high win rate makes it one of the more accessible games on TrySolitaire for players who find Klondike frustrating.

Pyramid jumped from 16.2% to 28.9%. With only 121 starts this month, treat this as directional. The February number (198 starts) was also thin. We’ll need a few more months before Pyramid’s win rate stabilizes.

Forty Thieves debuts at 2.9%. 244 starts, 7 wins. Forty Thieves is one of the hardest solitaire games in existence — two full decks, strict building rules, very little room for error. A 2.9% win rate is brutal but not surprising. It’ll be interesting to see whether that number changes as more players find the game and develop strategies for it.


Speed & Efficiency

Average duration and moves across all March games (≥1 move):

GameAvg DurationAvg Moves
Sudoku47 min45
Forty Thieves39 min268
Spider31 min142
Mahjong21 min71
Double Klondike26 min179
Yukon16 min98
Golf13 min46
Klondike10 min93
FreeCell10 min111
TriPeaks48
Pyramid59

Forty Thieves averages 268 moves and 39 minutes. For a game with a 2.9% win rate, that’s a lot of committed play. Players aren’t quitting quickly — they’re grinding through difficult deals. That’s either impressive dedication or a sign that the game is hard to recognize as lost until it’s very far gone.

FreeCell’s average duration dropped dramatically compared to February (48 min → 10 min). This is almost certainly related to the UX improvements — fewer players getting stuck in unresolvable states and spending time trying to work their way out. Games are completing faster, which aligns with the win rate increase.

Spider at 31 minutes remains the longest of the mainstream games, consistent with February. Winning Spider takes real time regardless of skill level.


Winners vs. Non-Winners

For games with sufficient completed data:

GameOutcomeAvg MovesAvg TimeAvg Undos
KlondikeWinners9310 min1.1
SpiderWinners14231 min6.1
FreeCellWinners11110 min0
GolfWinners503 min0
GolfNon-winners4615 min0.4
TriPeaksWinners471.1
TriPeaksNon-winners491.4
PyramidWinners710
PyramidNon-winners520.2
MahjongWinners7121 min0.3

Klondike winners continue to use barely any undo — 1.1 average in March, down slightly from 1.4 in February. The pattern is consistent: winning Klondike players are deliberate, not reactive.

Spider winners still average 6.1 undos, essentially unchanged from February (6.5). In Spider, undo use among winners appears to be a feature of how the game is played, not a crutch. We’ll look at this properly in the upcoming undo analysis post.

TriPeaks winners use slightly fewer moves than non-winners (47 vs 49) and reach for undo less often (1.1 vs 1.4). Duration data for TriPeaks and Pyramid is excluded this month pending a tracking fix — we’ll include it once we’re confident the numbers are clean.

FreeCell winners use zero undos on average. With 179 winners in the dataset, that’s a meaningful signal. FreeCell is deterministic and almost always solvable — players who win appear to be thinking ahead rather than experimenting and reversing.


Mobile vs. Desktop

MarchFebruary
Desktop share65.0%68.4%
Mobile share35.0%31.6%

Mobile grew from 31.6% to 35.0% of total plays — a meaningful shift in a single month. Spider was notably mobile-heavy in March at 59% mobile, as was Mahjong at 64%. TriPeaks remained the most desktop-skewed game at 89% desktop.

We’ll continue tracking this split. The hypothesis that desktop players win at higher rates — easier controls, fewer accidental moves — is something we’ll test properly once we have three or more months of consistent data.


Spotlight Stat

Klondike Draw 1’s win rate held at exactly 30.3% across two months and nearly 19,000 combined starts.

February: 2,017 wins from 6,653 starts = 30.3%. March: 3,727 wins from 12,289 starts = 30.3%. When a number doesn’t move across a doubling of sample size, it’s telling you something real. For this player population, on this platform, Draw 1 Klondike wins 30% of the time. That’s the baseline.


What’s Next

April will bring the third monthly report — and with three months of data, we’ll start to see which trends are real and which were noise.

Coming posts this month:

The most-played game in March was, again, Klondike Draw 1. Play it here →


All data is anonymous. TrySolitaire does not track individual users. Win rates are calculated as wins divided by total starts (treating abandons as non-wins). Games with fewer than 50 starts in a given month are excluded from win rate comparisons. Duration data for TriPeaks and Pyramid is excluded this month due to a tracking issue under investigation. Data covers March 1–31, 2026. See our February 2026 report for the baseline. For Klondike rules and strategy, see our Klondike Solitaire Guide.


Published April 1, 2026 | TrySolitaire Blog · Play Free Solitaire